Gamingstyles :: 13:28
Not a surprising result I have to admit. Being something of a sucker for silly web-quizes I felt dumb when M asked if I had already done this. Now that it is done, I have to admit the bloody thing was pretty aqurate, storyteller/method-actor fits rather smartly my gming style.
You see I don’t play, I just GM. Most of the times I’ve tried to play It has ended up rather miserably. My player-characters tend to end up as idiots, powermongers, wannabes or just simply very illfitting for the particular chronicles/epics/campaigns they appear in.
Cajun-Jack’s demise in Juhana’s V:tM chronicle made me rather happy. He was a total misfit for the campaing and the best that the bastard could do for the group was to die in a good way, he did and for that I’m still gratefull for Juhana, a fitting end for that character. Jack’s successor in that campaing, Paul ended to be probably the very best (player-) character I’ve ever played. Paul had a psychology of his own, deep emotions and as I had recently returned for my illfated and prematurely terminated military tour of duty, some rather intresting problems through which I had the possibility to process my own state. (Sounds like a typical rpg-character to you?) Only problem was that he didn’t fit the chronicle and not only other character’s but also gm pretty much hated him and his precense. These kind of stories happen repeatedly every time I try to play in the campaigns. There is hope that I manage something better in either the 7:th sea or the new Mage, we’ve tried with M.
My NPCs when GMing seem to be a rather different. They appear while the story proceeds, if they are not characters enough to develop personality and remain they go away, but those that do remain have usually intresting personalities, quirks, afflictions they truly have character.
Uncle-Andropovich in the Sabbat chronicle, Milaric, Roman, the fool and giant in FS campaings… first come to mind from recent games. When we play solo / 1 on 1 with M these NPCs offer me a chanse to play a character for a while. Even if this approach is a dangerous one, it gives me something special that I don’t get to experience to often. The trick is not to get too attached to these characters since as a gm I have the responsibility to dump/kill them the very instant that the story it demands. Judging from the campaing with Anni, the approach also seems to work in group-campaigns.
That was a long preface to the results from the gamingstyle-quiz. Found it via Sanojen valtakunta.
You scored as Method Actor. You think that gaming is a form of creative expression. You may view rules as, at best, a necessary evil, preferring sessions where the dice never come out of the bag. You enjoy situations that test or deepen your character’s personality traits.
Storyteller
83% Method Actor
83% Specialist
75% Tactician
58% Power Gamer
50% Butt-Kicker
8% Casual Gamer
0%
Law's Game Style
created with QuizFarm.com


I think the problem lies with your GMs. They should know better than let you (or any other player, for that matter) create a character by yourself. I’ve never understood this complaint that PCs don’t fit the campaign. C’mon, why allow characters that don’t fit?
Comment by Moira — August 23, 2005 @ 12:12
Then again, it isn’t always that easy to know, if the character in creation will fit a campaign. How the player is going to handle that character…
In a fit of brutal honesty, I think that with me, the problem isn’t so much the character, but the player…
But I appreciate the comment.
Comment by dugi — August 23, 2005 @ 14:09