More on gaming :: 14:59
So some more thoughts on roleplaying and gamingstyles. For a long time now, I’ve had a one favourite in all the rpg’s available in our home and that is Fading Suns. FS depicts a world in the end of the fifth millenium, living a new, feudal dark age, when the science is mainly forgotten, democracy is something thats long gone in the history. To make matters more intresting the world is in the grips of a religious hysteria as the suns are slowly fading out and the omnipresent church once again preaches of true sin and man’s need to atone for it.
It is a hell of a good game. The designers have given out information on the Royal houses, lesser noble houses, interstellar guilds, every imaginable church faction, barbarian factions and aliens and nothing is defined so that an individual gamemaster couldn’t make rathe unique interpretations on them. My favourite of all the factions is the apparent nasties of House Decados, and for them I’ve during the courses of our games developed stuff that is unique to our games.
I think this is one of the main points of the game. I mean it adapts to anything you want to do, form low-fantasy, to spaceopera, from horror to heroic high-fantasy, from court intrigue to gutter-running, absolutely anything. And for all this there’s plenty of room for the gamemaster to develop more, invent something truly new and give in to that fascination of creation, that at least for me is the best part of gming. The rulesystem is light and supports the gameworld, it is not something generic thats developed for something completely different, but a thing that has value spesifically in this world. It takes into account such things as the characters’ faith, their approaches to the church and spirituality their drive in the life.
Did I mention this is a very light rulesystem? It has skills where one skill can have several uses, making them comprehensive and deep, skills can be natural (Everyone knows them to a degree) or learned. It has Blessings and Curses that represent character’s internal quirks, it has benefices and afflictions that define some aspects of the character in relation to their surrounding world. There is only one dice, where you always throw characteristic+skill and you get levels of success out of it.
But there is a catch. This is not a gamingworld and a rulesystem for everyone, no. The world given out like this requires the gamemaster to really flesh it out. The gamemaster needs to make judgement calls on issues, otherwise the players have a snowball’s chanses in hell to get any impressions of the world. The other thing is the rulesystem. It works for me, it works beautifully, but this is because I’m a narrativist in approach and will ignore any rule that stands in the way of my story. This approach is written out in the rules as Andrew’s Maxim. These maxims are meta-rules, opinions of Andrew Greenberg written out to highlight on how the game should in his opinion to be managed and for the most time I can agree with him. (For those who don’t know this guy’s other successes were in the 1. edition of the Vampire: the Masquerade)
So why I am ranting about this… Because, this game has a fanbase as diverse as the lifeforms in my office coffeecup, that I think should now after forgetting it on my desk for a month to be washed again. The unenglightened brethren on the game’s official forums. keep demanding that the rules should be changed into something much more complex either to satisfy their simulationist or gamist needs. Or they keep demanding that stuff they’ve written as fanproduction, stuff that in thin, one eyed, overly comprehensive approach describes everything about the gameworld, be canonised and published by the HDI. I am tired, why is the game that I love so well attacked this fiercely by people who claim to love it? At this point when majority of the gamematerial has been out for years they should know that the level of spesification in this game is what it is, They shouldn’t demand for more, or demand it to be changed, or…!
Well, needed to unload this, feeling better now… and yes there are very smart and good and proper gamers on those forums as well. This was a rant. I get to rant in my blog… even and especially on trivial things that have no significanse in the real world, especially on them. So there.


Couldn’t agree more on the diverse lifeforms (though I have only seen my own coffeemug); personally, I think it’s damn good to see people doing fan-produced stuff - it’s just that I can’t really stand them somehow claiming that it should be made canon. HDI, the publisher, is probably more than capable to decide what suits their product line and what doesen’t. So rant on.
Though, I still wouldn’t mind seeing official or unofficial material that would do the fleshing out for me. I’m lazy in that way.
Comment by Merten — August 25, 2005 @ 17:47
Thanks for comments Merten. (How the hell did you find my bloggy this soon???)
It was a rant, a bad moment… I like seeing people coming up with fanproduced stuff and I don’t mind it that much, if they keep thir combat boots of my toes. Even if they don’t I don’t blow my head off, untill they start saying things like HDI has to change their approach, I have to adapt to this new canon or so.
The rant was “inspired” by the continuing demand for imnsho significant changes in rulesystem, VPS to cater for needs that as they are not mine, I can’t really relate to in any other way than finding them counterproductive to the game as I like to run it. My blog, I get to be that way! (And no you didn’t say that I couldn’t)
On the fleshing out, thats a tricky question. If I see ready fleshing out that fits my game, I’ll praise the creator to the seventh empyrean emanation, however judging from the stuff seen on the forums, it seems more likely that this material would contradict mine and might even be put out so that it would require a lot of work to be rid of it.
As long as its published in some fansite, I can give it a good look of my Kossack boot’s heel, when its in the print this will become that much more difficult. I’m lazy too and I’d hate to see them give greenlight for something, say certain culture essays, that would require me a good week’s work to clean up, so that it’d not ruin fs-dugiverse.
For fleshing out the FS, I’d recommend a thorough read through the merchants of the Jumpweb, we got it a while back and its awesome. Take a bus to work on few mornings and enjoy this work (IF you haven’t already). There’s also a few juicy Greenbergisms scattered in the book, which’ll give great ideas in the larger contexts on how the league works and connects to the rest of the empire (200 minor guilds!!! Who needs silly subdivisions)
Well, anyway thanks for commenting and letting me know that your reading, hope we bump together again in someplace.
Comment by dugi — August 30, 2005 @ 15:49